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ISCTE-IUL  >  Ensino  >  METI

Programação 3D (1 º Sem 2018/2019)

Bibliografia

Básica

    - Acetatos e artigos científicos disponibilizados na plataforma de e-Learning
    
    - OpenSceneGraph 3.0 Beginners Guide (2010), by Rui Wang and Xuelei Qian, from  Packt Publishing Ltd., ISBN 978-1-849512-82-4.
    
    - Real-Time Rendering (2008), by Tomas Akenine-Möller, Eric Haines, and Naty Hoffman, from A.K. Peters Ltd., 3rd edition, ISBN 987-1-56881-424-7.
    
    - Fundamentals of computer graphics (2005), by Shirley, P. et al., from AK Peters Ltd, ISBN 1-56881-269-8.
    
    - Computer graphics with openGL (2011), by Donald Hearn, M. Pauline Baker, Warren R. Carithers, from Prentice Hall, ISBN 0132484579.

Complementar

    - OpenGL superbible - Fifth Edition (2011), by R. Wright Jr, from Pearson Education Inc, ISBN 978-0-32-171261-5.
    
    - Principles of three dimensional computer animating: modeling, rendering, and animation with 3D computer graphics (2003) by Michael O'Rourke, from W. W. Norton, ISBN 0393730832.
    
    - 3D computer graphics (2000), by Alan Watt, from Addison-Wesley, ISBN: 0201398559.
    
    - Introduction to computer graphics (1994), by James D. Foley, from Addison-Wesley, ISBN 0201609215.